![]() ![]() Potomac changed its name to Epic MegaGames, and a shareware giant was born.Ī large community of rabid ZZT fans still thrives thanks to the Internet, where enthusiasts trade nostalgia, user-made games, and the latest attempts to squeeze every last drop out of the ZZT engine through emergent programming techniques. Much to Sweeney’s surprise, the editor itself soon became the most popular part of ZZT, allowing players to create their own games in the ZZT engine. Luckily, Sweeney didn’t limit the in-game editor to himself it featured prominently on the title screen of the free shareware edition. With an in-game editor, Sweeney created multiple ZZT episodes that he sold to finance the new company. Tim Sweeney founded Potomac Computer Systems in 1991 with the release of ZZT, a graphical ASCII character-based game that ran on a simple object-oriented platform programmed by Sweeney. ![]() Believe it or not, one of today’s hottest game engines traces its roots back to a 2D text-based game programmed by a University of Maryland college student during the golden age of shareware. Read any popular game publication these days, and you’ll probably come across ample mention of Epic Games’ Unreal Engine, the 3D powerhouse behind blockbuster first-person shooters like Bioshock and Gears of War. ![]()
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